feat: 九宫格抽奖
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@ -47,7 +47,17 @@
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},
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{
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"path": "pages/demo/clock",
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"type": "page"
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"type": "page",
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"style": {
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"navigationBarTitleText": "动态时钟"
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}
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},
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{
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"path": "pages/demo/lottery",
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"type": "page",
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"style": {
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"navigationBarTitleText": "九宫格抽奖"
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}
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},
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{
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"path": "pages/login/login",
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@ -1,3 +1,9 @@
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<route lang="json5">
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{
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style: { navigationBarTitleText: '动态时钟' },
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}
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</route>
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<template>
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<view class="mt-4 h-10 text-center">动态时钟</view>
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<view class="clock-box">
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121
src/pages/demo/lottery.vue
Normal file
121
src/pages/demo/lottery.vue
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@ -0,0 +1,121 @@
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<route lang="json5">
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{
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style: { navigationBarTitleText: '九宫格抽奖' },
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}
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</route>
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<template>
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<view class="mt-4 h-10 text-center">九宫格抽奖</view>
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<view class="lottery-box">
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<view class="lottery-list">
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<view
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class="lottery-item"
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:class="{
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active: n === activeIndex,
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btn: n === btnIndex, // 最中间那个是展示按钮
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}"
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v-for="n in numList"
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:key="n"
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@click="handleClick(n)"
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>
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<view v-if="n === btnIndex">点击抽奖</view>
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<view v-else> {{ n }}</view>
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</view>
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</view>
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</view>
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</template>
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<script lang="ts" setup>
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import { reactive, computed } from 'vue'
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const numList = [1, 2, 3, 8, -1, 4, 7, 6, 5]
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const btnIndex = numList[4] // 最中间那个是展示按钮
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// const activeIndex = ref(0)
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const state = reactive({
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lottery: 0, // 奖品
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step: -1, // 目前转动的步数
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stopStep: 32, // 目标步数,上面我们有提到默认都会转几圈,这里默认转四圈,一圈有八个格子,四圈就是要转动32步
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speed: 2, // 转动速度,我们是通过定时器去实现转动效果的,所以这也就是定时器的执行频率
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timer: null, // 定时器ID
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loading: false,
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})
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// 通过目前转动的步数来对8取模得到当前转到的格子索引
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const activeIndex = computed(() => {
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return (state.step % 8) + 1
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})
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function runFn() {
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// 当前步数大于等于目标步数
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if (state.step >= state.stopStep) {
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// 清空定时器,停止转动
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clearTimeout(state.timer)
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// 将初始化步数为最终奖品的步数,转动速度也置为初始速度,下次才能正确转动
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state.step = state.lottery
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state.speed = 2
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state.loading = false
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console.log(`恭喜获得${state.lottery}号奖品`)
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return
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}
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// 转动到最后一圈时,增加speed,也就是定时器执行间隔时间变长,转动速度变慢
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if (state.step > 24 + state.lottery) {
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state.speed++
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}
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// 抽奖函数每执行一次,当前步数加一
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state.step++
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// 重新开启定时器执行抽奖函数
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state.timer = setTimeout(runFn, state.speed * 30)
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}
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// 点击抽奖之后调用的函数
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function handleClick(n) {
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if (n !== btnIndex) {
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return
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}
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if (state.loading) return
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state.loading = true
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// 最终获得的奖品,实际业务中是通过接口获取的,这里使用随机数来模拟下
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state.lottery = Math.floor(Math.random() * 9)
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console.log(state.lottery)
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// 计算总共要转动的步数,转4圈后再转到奖品处
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state.stopStep = state.lottery + 32
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// 执行抽奖函数
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runFn()
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}
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</script>
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<style lang="css">
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.lottery-box {
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.lottery-list {
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--size: 100px;
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display: flex;
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flex-wrap: wrap;
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width: calc(3 * var(--size) + 3px);
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border-right: 1px solid #ccc;
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border-bottom: 1px solid #ccc;
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}
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.lottery-item {
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width: var(--size);
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height: var(--size);
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line-height: var(--size);
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text-align: center;
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border-top: 1px solid #ccc;
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border-left: 1px solid #ccc;
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}
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.lottery-item.active {
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color: #fff;
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background-color: red;
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}
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.lottery-item.btn {
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cursor: pointer;
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}
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</style>
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1
uni-pages.d.ts
vendored
1
uni-pages.d.ts
vendored
@ -6,6 +6,7 @@
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interface NavigateToOptions {
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url: "pages/index/index" |
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"pages/demo/clock" |
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"pages/demo/lottery" |
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"pages/login/login" |
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"pages/my/index" |
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"pages/throughout/index" |
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